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For most games, leaderboards only show the glamor stats - kills, damage, etc. However, we believe most games involve deeper levels of performance consideration. We have a different approach, and we believe in rewarding players who show exemplary performances in several key skill areas beyond the K/D.
To analyze skill, we look specifically for the Game's Effective Mechanics (GEMs) and measure your performance based on a simple principal: are you doing your job? If the mechanics of the game or your role dictate that you capture control points, heal players, use shields, etc etc, we analyze whether or not you are doing these things and doing them effectively. This is the core principal of our GEMs system.
As we continue to evolve the platform, we will begin awarding gemstones exemplary performances within these key performance verticals. The better you perform, the more gems you will earn, and the larger your treasure horde will grow overtime. Later, as you examine your riches, a comprehensive profile of who you are as a player will begin to emerge based on the types of gems you have, and the frequency which you receive them.
Play your game your way and so long as you are contributing to the team and playing your role according to the GEMs, you'll earn your treasure with GYO.
Numbers like the above which indicate your GYO score. The scale is from 0 to 1.000. A zero indicates no effort in a given category, while 1.000 represents near-perfect execution.
The normal expected range for each value is different. Use these scores as a baseline for your current performance and as an indicator for how you can improve. Compare these numbers to other players in your desired target performance range to understand how to adjust your game.
For the traditional, offensive minded player who often looks for engagements and scoring opportunities above all else, we choose the red Ruby. A strong Ruby can turn the tide of battle, but a reckless one can single-handedly sink a team and a full team of Rubies will rarely succeed in a team-based objective mode. Rubies are kill specialists, pure and simple.
The blue Sapphire represents a player who often provides more defensive value than offensive. They are able to engage and disengage appropriately to keep death counts low. A Sapphire player prefers defensive positioning and may not have a high kill count, but their kills are efficient and they don't give other points to the opponent easily.
The green Emerald is the prize jewel of the strategic and objective player. They are focused on the objective above all else. When there is a base, they defend it. A flag, they capture it. An oddball, they defend it. They excel in non-standard playlists and when you need a specialist without a tunnel vision for kills, they're your player.
For orange Ambers, a shot wasted is unacceptable. Accuracy and efficiency are their specialty and when they pull the trigger, it is with purpose. Ambers may attack from range or up close and personal, but they ensure each and every shot counts wherever it comes from.
The yellow Citrine player is one who uses the maps and the unique portal mechanics of the game to guide their strategy. Using portals, they obtain rare weapons more often, and use them with deadly efficiency. They also score kills through portals because they think it's cool. Their cake is a lie.