Stuff and things

1.9.0 Update - Higher Level Cap, New Bunny Hop Armor, and MORE!

Store * New Easter Skin available in the Item Shop - Bunny Hop Armor + Jetpack Game Modes * Capture the Flag Revamp * Players can now sprint and portal with the flag * After a capture, flag will take 5 seconds to respawn * Certain portal walls on each map are disabled in CTF * Score Limit increased to 5 Balancing * AR dmg increase: 9→8 bullets to kill* Pistol: removed damage drop off * Shotgun: tighter/more consistent spread* Sniper: zoom amount slightly reduced and scope less dark…

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1.8.0 Patch Notes

Online

* Best Available - Adding option to queue matchmaking and search for best game available, this will place you in either a social or competitive game* Auto Requeueing - The game will automatically requeue you into the playlist you previously searched for 20 sec after you complete an online match* Matchmaking now cancels if you leave a Waiting Area for the Main Menu

Gameplay

* New Post Game Flow * After a game is completed, players will see a new Post Game UI screen, which will contain various…

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1.7.0 - Patch Notes

Maps

    [*]All Maps have been overhauled with a variety of visual updates[*]Several collision fixes on all maps[*]Optimizations for all maps

Game Modes

    [*] Capture the Flag respawn time increased from 8 → 10 seconds[*] Fixed bug where Flag would sometimes not be able to be picked up[*] Reverted Oddball: Ball allowed to teleport and spawning portals with ball enabled[*] Fixed Bug in VIP where VIP could spawn portals

Online

    [*] Added logic to matchmaker to create 3v3 games if ranked queue times get too long

Gameplay

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1.6.0 - Patch Notes - 12/24/2019

Patch Notes

Skins

* NEW CHRISTMAS WEAPON SKINS - Available for a limited time, grab them in the store for only 500 Disco Balls!* Removed several skins from being unlocked through SAW Packs

Game Modes

* VIP Overhaul * The VIP can no longer spawn portals, but everyone else can. Defend your VIP at all costs! * VIPs have double the health * Reduced score limit from 15 to 10

Online

* Ranked Matchmaking has been adjusted to expand the range to play with any rank if you have been waiting for more than…

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Update is live! Version 1.0.7 - 6/17/2019

Patch Notes - Version 1.0.7 - 6/17/2019 Game Modes - CTF: Made it so that you can’t capture the flag unless your flag is at base - CTF: Decreased Score Limit from 5 to 3 - CTF: Improvements to UI indicator for where to return the flag - CTF: Flag Melee is one shot kill - CTF: Fix to multiple scenarios where flags wouldn’t capture correctly - Oddball: Oddball Melee is one shot kill - Hill Lighting Improvements Gameplay - Fixed a bug with Easy bots that would cause them to not move properly sometimes Online -…

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Update is live! Version 1.0.8 - 6/25/2019

Patch Notes - Version 1.0.8 - 6/24/2019 Store - Item Shop is open and ready for business! Features 5 items for sale. 1 Daily Item. 2 3-Day Items. 2 Weekly Items. Features store exclusives and items from SAW Packs. Skins - Sniper Raider Legendary set is now available! - Plasma Rifle Raider Legendary set is now available! - New Emblems for our new Splitgate Partners! - Partner Emblems are now only available through the use of each of their Creator Codes. Go out and support your favorite Splitgate Partner.

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Patch Notes - Version 1.0.9 - 7/3/2019

Online - Added Voting System to matchmaking games. In both Social and Competitive, there is a 30 second voting period on what map and mode to play before the game starts. Maps - Fixed Crash when falling to your death on Olympus Gameplay - Fix to issue where you couldn’t pick up weapons sometimes Sound - Ambient Sound improvements - Fix to issue where you wouldn’t hear the shot of the gun that killed you sometimes Spectator - Made it so in POV, character’s outlines and names above their head…

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🔥Important Announcement Alert!🔥

Dear Splitgate community,
Many of you have asked what is next for Splitgate. We'll have more details soon but wanted to give you a glimpse of our plans and let you know that we are here to stay.
We had a great launch but unfortunately, due to a handful of small issues revolving around the new user and casual user experience, we were not able to retain all those players. There is no single cause, but rather a handful of a few issues that have caused people to not stick around as much as we had hoped.

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Splitgate Season 1 - 09/04/19

https://www.youtube.com/watch?v=ji8yrwEjzbc Splitgate Season 1 WE. ARE. BACK! #Splitgate Season 1 starts 09/04/2019. Season 1 is our biggest update ever.
We are excited to share this update with you all! Season 1 will bring a lot of new content, overhauls, new maps, and much, MUCH more! See you in the Splitgate Arena on September 4th!

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Splitgate: Arena Warfare - Preseason Montage

https://www.youtube.com/watch?v=1KzI_UOfktQ&t=11s
Splitgate Season 1 STARTS IN A FEW DAYS! Thank you to everyone who participated in the Preseason. Season 1 will bring a lot of new features and improvements based on your great feedback.
We will be revealing some of the updates over on our Twitter. Hope to see you all in the Arena next Wednesday!

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Splitgate Patch Notes - Sept. 4th, 2019

TLDR * New Map * New melee weapon * Overhauled graphics * Improved UI and custom crosshairs * Performance Optimizations * Redesigned matchmaking and Ranking system * Arena Pass with new cosmetics and challenges * Race Course Game mode * Smarter AI Online * Redesigned Matchmaking and Ranking System * We have moved to an ELO ranking system which will more accurately match players based on skill * Players will play 10 placement matches to determine their initial rank and rank XP is earned through wins…

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Splitgate Season 1

Splitgate Season 1 is live!!!

We have spent the last 3 months working harder than ever to bring you this update. Without our awesome community and all of the feedback none of this would have been possible. You guys have pushed us to improve the game every day (we've added 50,000 lines of code since last update and a lot of new content), and we are so excited for you all to see what has changed.

CONTENT

    [*] Splitgate - Arena Pass: We have added a new progression system in our Arena Pass. Progress…

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Console Updates, Future Plans, and MORE!

Dear Splitgate community,
For those who don't know, Splitgate started off as just a couple of college students (1047 was the address of our dorm) with an idea to combine two of our favorite games, Halo and Portal. We've put our heart and soul (and personal savings) into Splitgate, and it has turned into something far beyond what we ever originally imagined. We are proud of what we have accomplished as a new game studio, and we have learned so much that we think will enable us to grow in the future…

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Patch Notes - 1.3.0

Online- Introducing Happy Hour. During Happy Hours, Ranked games will give you double XP. Happy Hours occur twice a day.- FFA Fridays and 2v2 Tuesdays. On Tuesdays and Fridays, the ranked playlist will rotate to Team Doubles and FFA, respectively. - You will now receive a SAW Pack if you finish all daily challenges in a given day (resets every day) Game Modes- No Tier 1 Weapon Pickups (other than the Sniper Rifle) in Team Doubles- Fixed Bug in CTF where a dead character would return flag faster if…

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Patch Notes - 1.4.0

UI- Adding Name Tags/Flair UI to in-game scoreboard. Currently only supports Developers/Partners. More Updates Coming Soon!- Ranked Leaderboards - Head over to the career tab to see how you stack up with the best of the best. Also includes list of ranks along with corresponding XP values.- Fix to incorrect killfeed entries when joining a game in progress.- New custom crosshair added.- Hit marker scale increased for oddball/flag Gameplay- Sprint Control Updates: - Pressing the sprint input while…

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1.5.0 - Patch Notes - 11/20

Game Modes- New Game Mode: VIP - Available to play in Social and Custom Games+ One player from each team is designated as the VIP.+ The goal in this game mode is to protect your VIP, while fragging the enemy VIP.+ The twist is that only the VIP can use portals!- Reduced match length to 8 minutes- Capture the Flag: Reduced score limit to 3- Domination: Reduced score limit to 500- Replaced SAW Stadium with Outpost in ranked CTF map pool- Fixed incorrect FFA placement when ties were present UI- Introducing…

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Splitgate: Arena Warfare - OPEN BETA, May 3-6

https://youtu.be/xvrHNYHDqOU

Are you tired of low-killcount Battle Royale games based on RNG?

Hop into the Splitgate: Arena Warfare Open Beta, May 3-6!

Have you ever wanted to wipe out an entire enemy team with a Rocket Launcher through a freakin' PORTAL?

Hop into the Splitgate: Arena Warfare Open Beta, May 3-6!

Do you wonder what type of montage-worthy clips can be made in Splitgate: Arena Warfare?

Well, watch the HYPE montage video above... and then hop into the Splitgate: Arena Warfare Open…

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Splitgate Will Launch Free-to-Play on Steam, May 22

SAN FRANCISCO – May 3, 2019 – Today 1047 Games announced that Splitgate: Arena Warfare, the fast-paced, sci-fi, competitive multiplayer first-person shooter that uses player-controlled portals to create a new dimension of arena combat, will launch for free on Windows PC via Steam on May 22, 2019.
“As Splitgate evolved, we realized that players would be best served with a free-to-play model. We want to ensure that everyone who wants to play has the opportunity to do so,” said Ian Proulx, CEO…

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We Need YOUR Help! Why Wishlist Splitgate on Steam?

Steam chooses to promote game launches based on the Wishlist count. The more promotion we receive from Steam, the more players for you all to compete against! If you have a spare minute, please Wishlist our game. Thank you!
More Wishlists = More Players = Better Matchmaking = More FRAGTASTIC Fun
The feedback, support, and enthusiasm we have received from our supporters has been phenomenal. THANK YOU ALL. We would not have been able to create this fantastic game without your support! See you in the…

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Splitgate's Statement on the Delay

To the Splitgate community,
No one is as disappointed as we are that we have had to delay Splitgate’s launch. The Splitgate development team has been working nonstop, around the clock since the open beta to implement improvements, take your feedback, and fix bugs. We were hopeful that we would meet the deadline. We deeply apologize for the short notice on the delay.
As gamers ourselves, we know how frustrating that is, especially for people who rearranged their schedules in order to play this morning.

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